Why so few choose-your-own-adventure type books?
Posted: Fri Dec 22, 2006 1:56 am
Why so few "choose-your-own-adventure" type books?
I've always wondered why the "Choose-your-own-adventure" type of books never gained wide acceptance. Why were they largely confined to just fantasy and RPG? And why mostly kid books?
Why hasn't, for example, Steven King made a novel with a "Choose-your-own-adventure" format? He could let the readers guide the actions of the protagonist. Something like: "If you think Paula should run from the Zombie - turn to page 184. If you think Paula should try to kill the zombie with her axe - turn to page 701. If you think she should stand there and scream like an idiot.... etc... etc...
You would think that there would be at least ONE big-name author who would have tried something like that - if only for a publicity gimmick.
Why so few CYOA books? Is there some kind of stupid copyright law that prevents it? Anyone know?
I've always wondered why the "Choose-your-own-adventure" type of books never gained wide acceptance. Why were they largely confined to just fantasy and RPG? And why mostly kid books?
Why hasn't, for example, Steven King made a novel with a "Choose-your-own-adventure" format? He could let the readers guide the actions of the protagonist. Something like: "If you think Paula should run from the Zombie - turn to page 184. If you think Paula should try to kill the zombie with her axe - turn to page 701. If you think she should stand there and scream like an idiot.... etc... etc...
You would think that there would be at least ONE big-name author who would have tried something like that - if only for a publicity gimmick.
Why so few CYOA books? Is there some kind of stupid copyright law that prevents it? Anyone know?